![]() Moving on to another universally loved European track, and arguably the largest and most complex circuit in the entire library of venues within rFactor 2, it’s time for our epic Nürburgring Nordschleife to receive another sprinkle of development gold dust to improve your driving enjoyment. Nürburgring Nordschleife | Steam Store: Click Here Fixed collision mesh on temporary wall on Endurance layout pits.Readjusted Endurance Pit Layout so that there are 50 pit spots for the 80 garages.Made AI slightly more cautious when running side by side.Reviewed AIW behaviour into Les Coombes.Fixed a few minor Tree placement issues.Reverted Endurance Standing start to GP Grid (Rolling start will begin on Endurance layout and go green over GP start line).Fixed Pit Entry to match on screen assets.Safety Workers visible on all level details to fix flags online.Fixed Marshal and Digital Flag Sequencing.Minor Adjustment to Cut Detection to be more Lenient if you don’t gain time.We released the 7km Circuit de Spa-Francorchamps Circuit back on November20th to plenty of acclaim from the sim racing community here at rFactor 2 (and quite a bit of pride behind the scenes as well), and now it’s been out in the wild for a little while, it feels like a good time ahead of the holidays to revisit the track and add a few updates, details of which you can find below Home of the Belgian Grand Prix, one of the most highly regarded racetracks in motorsport, and put simply an incredible venue for taking out the wide and wonderful selection of cars within rFactor 2 for some adrenaline fuelled action against either the AI or your fellow sim racers. Our flagship European circuit and the latest ribbon of (virtual) tarmac to arrive in rFactor 2. The new system also offers a considerable reworking of other track based infringements, such as wall riding, passing while under investigation, pit exit violations and driving the wrong way on track.Ahead of the festive holidays, the team here at Studio 397 have been working hard to bring a few improvements to some of our official tracks within rFactor 2 – with updates available now for Spa-Francorchamps, Nürburgring Nordschleife , Portland International Raceway, Hong Kong E-Prix and Botniaring.Ĭircuit de Spa-Francorchamps | Steam Store: Click Here The system will ignore cars that are off track, driving slowly, in the pits or have DNFd. If drivers perform an illegal overtake whilst off track, a dialogue will issue a warning to the offending driver, and recommend they give back the place, with a short period of time allocated for the driver to comply. In order to avoid a penalty, the driver will be offered a brief opportunity to slow down whilst the situation is calculated, however the required level of slow down will not be displayed. In order to help better inform players of the penalty point status, a new Driving Standard Dialogue will show when a driver is at risk of an infringement. If a driver finds themselves significantly exceeding the penalty points tally, for example via large cuts, the system will issue a stop and go penalty, with the stop time variable dependent on the severity of the cuts. In cases where penalty points are accrued in separate incidents, points are added to a tally, until the driver reaches the set amount of configured points, whereupon a drive-through penalty will be given. ![]() In a race session, If the number of points earned in a single incident exceeds three points, the offending driver will be given an automatic drive-through penalty. Once past a certain point threshold, which can be manually configured, the system will issue the offending driver a drive-through penalty. ![]() In a race event, drivers will be allocated penalty points. In non-race sessions, the penalty invalidates the current and sometimes following lap, depending on the strength of the cut. These settings link to a threshold for penalties and warnings for infringements. These setting can be applied to both single player and also on a multiplayer server. Within this latest build update, we have developed functionality that allows our users to set three types of track limit settings: None, Default and Strict. Click to expand.The server is set to default.įor this release candidate build, we have completely reworked the way track limit infringements are calculated within the software, with the aim to make a more robust and fairer solution for all users. ![]()
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